Uncharted had dynamic difficulty because it was too short and it had to slow the player down, says former designer
"We can't charge 60 bucks for a five-hour game with no multiplayer," the dev team thought

"We can't charge 60 bucks for a five-hour game with no multiplayer," the dev team thought

"We can't charge 60 bucks for a five-hour game with no multiplayer," the dev team thought
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"We can't charge 60 bucks for a five-hour game with no multiplayer," the dev team thought
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