Luke appeared on streams with Partychat and House of Highlights and rejected the similarity claims directly: "This looks nothing like Grand Theft Auto 5," he told hosts. He called people who think otherwise "out of their minds."
He called attention to character movement as one of the clearest differences. According to Luke, GTA 6's characters show "actual human walks," whereas GTA 5 retained more mechanical animations. He described how his own character's posture in GTA 5 involved a slight, persistent bend in the legs and said the new footage demonstrates a notable improvement.
Rockstar's extended look—hosted on Netflix—presented gameplay and systems that players have already dissected. The presentation included more side activities, additional story missions, and a reworked Wanted system. The footage also focused on protagonists Jason and Lucia and their appearances and movement.
Luke is not believed to be part of GTA 6's new cast, but he has stayed active in the community. In 2024 he praised Lucia's introduction and defended Rockstar against claims it was "going woke," noting that female protagonists have existed before but that Lucia's role is significant.
Rockstar has scheduled GTA 6 for release on November 19, 2026 for PlayStation 5 and Xbox Series X/S. The extended look offered a large amount of material ahead of that launch, but more official information is expected before the game ships.
Comparisons between sequels and their predecessors are common with major franchises. Luke's comments bring a performer's perspective that focuses on animation, technical growth, and specific visuals rather than general impressions. For readers deciding whether GTA 6 represents a major technical leap or an evolutionary step, Luke points to concrete changes that can be observed in the extended footage.
IGN and other outlets have published detailed coverage and breakdowns of the extended look, including lists of observable details and studio interviews. Those breakdowns are useful for readers who want to compare side-by-side elements Luke referenced—character movement, environmental effects, and new gameplay systems.