Unbox iconUnboxSep 1, 2026 ~5 min source read

Cyberzone’s Card Collective brought TCG players and collectors together at SM Mall of Asia

Card Collective, held Aug. 29–30 as part of Cyberzone’s Tech and Play Month, combined card merchants, tournaments for three major TCGs, prize money, side games, and tech vendor showcases to widen Cyberzone’s reach into hobby communities.

Cyberzone brings the TCG community together with Card Collective

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Card Collective hosted tournaments for Magic: The Gathering, Pokémon TCG, and Riftbound: League of Legends with a combined prize pool of ₱120,000.

The event paired card merchants and collector-focused activities (card breaks, Q&A games) with technology partners Smart and PCXpress to mix hobbies and tech retail.

Cyberzone used the event to position itself beyond gadgets—targeting collectors, hobbyists, and both new and veteran TCG players.

# What happened Cyberzone ran Card Collective on August 29–30 at the SM Mall of Asia Main Atrium as part of its Tech and Play Month wrap-up. The event aimed to reach beyond Cyberzone's usual focus on gadgets and gaming hardware by creating a space for trading card game (TCG) players and collectors to buy, sell, play, and connect.

# Who took part

# Programming and activities Tournaments were the centerpiece, supported by a total prize pool of ₱120,000 split across the three featured titles. Between matches, Card Collective ran card break sessions and question-and-answer games to engage attendees and test TCG knowledge. The mix of competitive play and casual activities made the event suitable for both players who wanted structured competition and collectors who came to trade or observe.

# Tech vendors and on-site demos Smart and PCXpress attended with product showcases that tied back to Cyberzone's retail focus. Smart demonstrated the Rokid smart glasses as part of its new Postpaid Plans+ bundles that include devices beyond phones. PCXpress set up a streaming PC demo and offered discounts on select peripherals and laptops, signaling that tech retailers can add value for hobby communities by showing hardware relevant to content creators and competitive players.

# What this means for Cyberzone

# Who benefits Players and collectors get a local venue to buy, sell, and play—especially useful for meeting others, participating in tournaments, and accessing curated vendor stock. Tech vendors and mall retailers get exposure to hobbyist audiences who may spend on hardware and accessories. For Cyberzone, the benefit is broadening the brand's relevance to hobby communities beyond its gadget core.

# Practical next steps for readers If you follow Cyberzone or attend TCG events locally, watch Cyberzone's official channels for announcements about future Card Collective events. Expect similar formats: merchant rows, tournaments for popular TCG titles, community activities like card breaks, and partner tech showcases that link gadgets to hobbyist use cases.

# Bottom line Card Collective combined competitive play, buying and selling, and tech demos to create a two-day TCG-focused weekend at Mall of Asia. With a ₱120,000 prize pool and a program designed for collectors and players of varying experience, the event shows how retail zones can host hobby-driven gatherings that connect communities with merchants and relevant tech partners.

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