The useful part
CD Projekt joint-CEO Michał Nowakowski has now reflected on this, saying it "was for sure wrong" to launch the game in that state, but he pushed back against the theory that the studio did so to appease investors who wanted to see financial returns. Speaking to The Game Business, Nowakowski said COVID "was a factor" in the game's rough state at launch, because "the team was getting exhausted in a different way." He admitted there were "people outside telling us we should launch," and fans lobbied for this as well. The developers themselves also "wanted to push it out the door" because the ongoing development was "really tiring." Looking back on it, now with the benefit of hindsight, Nowakowski said, "The decision to launch was for sure wrong, period.
How it works
- There is no denying it." That being said, Nowakowski said, "There were no magical investors telling us, 'You have to get this out.'" Instead, he said, "It was much more complicated and psychological." <img...
What to take from it
Speaking to The Game Business, Nowakowski said COVID "was a factor" in the game's rough state at launch, because "the team was getting exhausted in a different way." He admitted there were "people outside telling us we should launch," and fans lobbied for this as well. The developers themselves also "wanted to push it out the door" because the ongoing development was "really tiring." Looking back on it, now with the benefit of hindsight, Nowakowski said, "The decision to launch was for sure wrong, period.
Details worth keeping
CD Projekt joint-CEO Michał Nowakowski has now reflected on this, saying it "was for sure wrong" to launch the game in that state, but he pushed back against the theory that the studio did so to appease investors who wanted to see financial returns.