Gamespot iconGamespotSep 1, 2026 ~1 min source read

Releasing Cyberpunk 2077 In Its Poor State “Was For Sure Wrong,” CD Projekt Admits

CD Projekt joint-CEO Michał Nowakowski has now reflected on this, saying it "was for sure wrong" to launch the game in that state, but he pushed back against the theory that the studio did so to appease investors who wanted to see financial returns. Speaking to The Game Business, Nowakowski said COVID "was a factor" in the game's rough state at launch, because "the team was getting exhausted in a different way." He admitted there were "people outside telling us we should launch," and fans lobbied for this as well.

Releasing Cyberpunk 2077 In Its Poor State “Was For Sure Wrong,” CD Projekt Admits

Share this story

Send the public story page.

Useful takeaways from this story.

There is no denying it." That being said, Nowakowski said, "There were no magical investors telling us, 'You have to get this out.'" Instead, he said, "It was much more complicated and psychological." <img...

CD Projekt joint-CEO Michał Nowakowski has now reflected on this, saying it "was for sure wrong" to launch the game in that state, but he pushed back against the theory that the studio did so to appease...

Speaking to The Game Business, Nowakowski said COVID "was a factor" in the game's rough state at launch, because "the team was getting exhausted in a different way." He admitted there were "people outside...

Building the complete brief

The page is ready to read now. The fuller skim-friendly version will appear here automatically.

The useful part

CD Projekt joint-CEO Michał Nowakowski has now reflected on this, saying it "was for sure wrong" to launch the game in that state, but he pushed back against the theory that the studio did so to appease investors who wanted to see financial returns. Speaking to The Game Business, Nowakowski said COVID "was a factor" in the game's rough state at launch, because "the team was getting exhausted in a different way." He admitted there were "people outside telling us we should launch," and fans lobbied for this as well. The developers themselves also "wanted to push it out the door" because the ongoing development was "really tiring." Looking back on it, now with the benefit of hindsight, Nowakowski said, "The decision to launch was for sure wrong, period.

How it works

  • There is no denying it." That being said, Nowakowski said, "There were no magical investors telling us, 'You have to get this out.'" Instead, he said, "It was much more complicated and psychological." <img...

What to take from it

Speaking to The Game Business, Nowakowski said COVID "was a factor" in the game's rough state at launch, because "the team was getting exhausted in a different way." He admitted there were "people outside telling us we should launch," and fans lobbied for this as well. The developers themselves also "wanted to push it out the door" because the ongoing development was "really tiring." Looking back on it, now with the benefit of hindsight, Nowakowski said, "The decision to launch was for sure wrong, period.

Details worth keeping

CD Projekt joint-CEO Michał Nowakowski has now reflected on this, saying it "was for sure wrong" to launch the game in that state, but he pushed back against the theory that the studio did so to appease investors who wanted to see financial returns.

Keep reading in the app

Open the app view to save this story, compare related coverage, and continue from the same source.

Open in app