Bloodless review - "Non-violent combat that's gratifying up to a point"
While it was always something you could do in FromSoftware's oeuvre, it was Sekiro: Shadows Die Twice that made other developers ponder where they could fit it in.

While it was always something you could do in FromSoftware's oeuvre, it was Sekiro: Shadows Die Twice that made other developers ponder where they could fit it in.

While it was always something you could do in FromSoftware's oeuvre, it was Sekiro:
Shadows Die Twice that made other developers ponder where they could fit it in.
to the point that Leon S Kennedy now casually flicks away mutated monster attacks.
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While it was always something you could do in FromSoftware's oeuvre, it was Sekiro: Shadows Die Twice that made other developers ponder where they could fit it in. to the point that Leon S Kennedy now casually flicks away mutated monster attacks.
Parrying is very much in vogue in gaming right now.
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