Pocketgamer iconPocketgamerSep 2, 2026 ~1 min source read

Bloodless review - "Non-violent combat that's gratifying up to a point"

While it was always something you could do in FromSoftware's oeuvre, it was Sekiro: Shadows Die Twice that made other developers ponder where they could fit it in.

Bloodless review - "Non-violent combat that's gratifying up to a point"

Share this story

Send the public story page.

Useful takeaways from this story.

While it was always something you could do in FromSoftware's oeuvre, it was Sekiro:

Shadows Die Twice that made other developers ponder where they could fit it in.

to the point that Leon S Kennedy now casually flicks away mutated monster attacks.

Building the complete brief

The page is ready to read now. The fuller skim-friendly version will appear here automatically.

The useful part

While it was always something you could do in FromSoftware's oeuvre, it was Sekiro: Shadows Die Twice that made other developers ponder where they could fit it in. to the point that Leon S Kennedy now casually flicks away mutated monster attacks.

How it works

  • The goal is usually to set up a devastating and satisfying counter opportunity.
  • Not so in Point N' Sheep's Bloodless, where parrying is a means to avoid violence altogether.
  • You play as Tomoe, a former samurai turned ronin who grew tired of killing after lopping off one too many limbs.
  • Now, she wades into battle without a weapon, performing a dash counter to disarm her foes.
  • Evidently, fisticuffs don't appeal to Bloodless' enemies, who immediately flee the scene whenever their weapons are knocked out of their grasp.

Details worth keeping

Parrying is very much in vogue in gaming right now.

Keep reading in the app

Open the app view to save this story, compare related coverage, and continue from the same source.

Open in app