Constantly reshape the world beneath your feet in the reality-bending "puzzle-first" Uncanyon, the next game from the devs behind the trippy Maquette
A problem that games have, I find, is that it's quite hard for them to inspire a sense of wonder.

A problem that games have, I find, is that it's quite hard for them to inspire a sense of wonder.

A problem that games have, I find, is that it's quite hard for them to inspire a sense of wonder.
The kind of thing that old movies, before CGI, that would make you think, "how did they do that?" But games are all CGI, spiritually anyway, so it's a bit harder for the craft itself to truly wow in terms...
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A problem that games have, I find, is that it's quite hard for them to inspire a sense of wonder. The kind of thing that old movies, before CGI, that would make you think, "how did they do that?" But games are all CGI, spiritually anyway, so it's a bit harder for the craft itself to truly wow in terms of not being able to comprehend how something works.
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