You’ve mentioned that for live service games, the team has content they’re working on for the next 2-3 patches/months. So suppose the game launched and the next 2 patches that were...
That would basically mean we were asleep at the wheel for roughly six months of live service (launch + 3 months for patch 1 + 3 months for patch 2). Whenever a content update goes live (including launch), everything behind it in the pipe moves forward one step.