Tumblr iconTumblrSep 4, 2026 ~1 min source read

You’ve mentioned that for live service games, the team has content they’re working on for the next 2-3 patches/months. So suppose the game launched and the next 2 patches that were...

That would basically mean we were asleep at the wheel for roughly six months of live service (launch + 3 months for patch 1 + 3 months for patch 2). Whenever a content update goes live (including launch), everything behind it in the pipe moves forward one step.

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That would basically mean we were asleep at the wheel for roughly six months of live service (launch + 3 months for patch 1 + 3 months for patch 2).

Whenever a content update goes live (including launch), everything behind it in the pipe moves forward one step.

Update 3 goes to production, Update 4 goes to preproduction, and Update 5 enters ideation.

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That would basically mean we were asleep at the wheel for roughly six months of live service (launch + 3 months for patch 1 + 3 months for patch 2). Whenever a content update goes live (including launch), everything behind it in the pipe moves forward one step. Update 3 goes to production, Update 4 goes to preproduction, and Update 5 enters ideation.

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  • This continues on, while a separate team may be working on a parallel project like an expansion to the game with its own delivery schedule to t...

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Then, when Update 1 goes live, Update 2 goes to on deck.

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