Rockpapershotgun iconRockpapershotgunSep 7, 2026 ~1 min source read

New horror game The Well Is Not Empty combines photophobic monsters with timer light switches and a lot of frenzied digging

"Never show the monster," horror film-makers, game-makers and other creepozoids have chanted, over the decades. Look, you can see the monster right there, hunkered up like a frightened puppy in the corner of the room.

New horror game The Well Is Not Empty combines photophobic monsters with timer light switches and a lot of frenzied digging

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"Never show the monster," horror film-makers, game-makers and other creepozoids have chanted, over the decades.

Look, you can see the monster right there, hunkered up like a frightened puppy in the corner of the room.

Best make sure you're back behind the sturdy radiance of those construction lamps before the ticking stops.

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The useful part

"Never show the monster," horror film-makers, game-makers and other creepozoids have chanted, over the decades. Look, you can see the monster right there, hunkered up like a frightened puppy in the corner of the room. Best make sure you're back behind the sturdy radiance of those construction lamps before the ticking stops.

What to take from it

The problem, as you've already guessed, is that the lights are unreliable.

Details worth keeping

and doesn't seem especially the worse for it. The monster is no threat, as long as you stay out of grabbing distance. A lot of the ceiling bulbs in the open areas are set to a timer.

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