Tumblr iconTumblrSep 8, 2026

How do you go about designing coop challenges that don’t just feel like “A must hold switch to let B through door” or “this monster pins you until another player saves you” but sti...

Consider the [ information channels ] we have to convey information to players, such as: Visual cues Audio cues Peripheral vision cues Haptic/Rumble cues These channels are how we pass information about the game state to the player.

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Consider the [ information channels ] we have to convey information to players, such as:

Visual cues Audio cues Peripheral vision cues Haptic/Rumble cues These channels are how we pass information about the game state to the player.

In co-op design space, we can take advantage of the fact that these information channels are not always shared in order to create more interesting gameplay challenges.

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Consider the [ information channels ] we have to convey information to players, such as: Visual cues Audio cues Peripheral vision cues Haptic/Rumble cues These channels are how we pass information about the game state to the player. In co-op design space, we can take advantage of the fact that these information channels are not always shared in order to create more interesting gameplay challenges.

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