Streaming from the cloud was meant to change games forever – what happened?
Once hailed as the future, even the likes of Google, Sony and Microsoft have struggled to make streaming games fun, fast or affordable • Don't get Pushing Buttons delivered to your inbox? Sign up here In August 2009, at the very first Gamescom expo, I sat in a small meeting room in Germany and played Mario Kart and World of Warcraft on a laptop, via technology that was then completely new: cloud gaming.
