# Quick orientation This brief summarizes an in-person interview at PAX West with Final Fantasy VII Revelation director Naoki Hamaguchi and battle director Teruki Endo. They addressed several fan questions about outfits, the new FITS combat framework, UI choices, DLC plans, and cross-platform development experience for Revelation.
# Outfits and skins
# Highwind icon behavior Players asked about the cluster of icons that appear while traveling on the Highwind. The developers said there's no option to filter those icons at launch, but you can turn the icon display off entirely. Expect no per-icon filtering option in the base release.
# FITS system and combat notes
Vincent is included as a playable character and has been well received in hands-on previews, according to Endo.
# Streamlined progression and launch timing Hamaguchi said the team intends to implement a streamlined progression option for Revelation, but it will not be available at launch. The plan is to introduce that system via a post-launch patch.
# DLC: structure and timing Two story DLC episodes were announced with release windows: one in Winter 2027 and the other in Spring 2028. Hamaguchi said those DLC decisions are recent and that the development team's current priority remains finishing the main game. At the time of the interview, details about whether those DLCs will be integrated into the main campaign or distributed as separate episodes (like Episode INTERmission) had not been decided.
# Multiplatform release and development workflow Revelation will ship simultaneously across modern platforms. Hamaguchi explained that the studio split responsibilities: a main development team focused on the game, while a separate multiplatform/porting team handled past console ports (Switch 2 and Xbox) for Remake and Rebirth. That prior porting experience helped the team manage the simultaneous release challenge.
# Release date and platforms The team confirmed a simultaneous release date: April 8, 2027 for PS5, Xbox Series X|S, Switch 2, and PC.
# What this means for players If you were waiting for Wall Market outfits as playable cosmetics, they won't be available. If you wanted fine-grained Highwind icon filtering, you'll have to wait for potential changes after launch. Expect some cross-game bonuses tied to save data (the Summon Materia) and a post-launch roadmap that includes two story DLCs and a planned streamlined progression patch.