Cimsec iconCimsecSep 21, 2026 ~7 min source read

Rethinking the Future Frigate (FFX) for an AI-Shaped Maritime Battlefield

James J. Wirtz argues the U.S. Navy should stop incrementally upgrading traditional frigate designs. Instead, the Navy should design an FFX optimized to operate as the local hub for human-machine teams alongside large and medium unmanned vessels in an era of AI-driven warfare.

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Useful takeaways from this story.

The Navy’s recent shipbuilding record and limited industrial capacity mean trying to build a cheaper, smaller ship by iterating on old designs will likely fail.

FFX’s unique value should be its human crew and command functions — a local headquarters to form human-machine teams and manage a distributed force of unmanned systems.

The useful part

Wirtz No one disagrees that the Navy has not had much luck constructing warships this century. It also continues to face significant challenges when building the next small surface combatant, the Future Frigate (FFX). industrial base and shipyards lack the wherewithal to build more than a few ships at a time, and even then, only at a measured pace.

How it works

  • What is needed is not a better ship based on traditional thinking, but new thinking about how a frigate can contribute to future combat effectiveness and national security.
  • Commanders need computer assistance to make sense of the massive amounts of data available to them.
  • It should not be too hard to keep tabs on a couple of MUSVs built for autonomous operations, or to monitor synthetic reality, or to supply higher-level systems with local data.
  • As more and different types of autonomous vessels are added to the ship's reconnaissance-strike network, the size of the battle staff will probably increase.
  • Well-implemented AI workflows can provide operators with superhuman situational awareness to identify thousands of targets in real time, allocate available weapons efficiently, and update this synthetic...

What to take from it

Those imagining, designing, and building the FFX confront a wicked problem: efforts to balance competing missions, construction costs, and time requirements tend to produce a suboptimal outcome that satisfies none of them. Today's effort to update well-known design and operational concepts with more advanced and expensive weapons, propulsion systems, and electronic accoutrements will likely produce disappointing results. Navy must look toward the future by ending the effort to gussy up old ways and rethink the role of the FFX in an AI world.

Example or evidence

  • Navy to build its first ship designed intentionally to exploit the synthetic reality created by AI and operate with Large Unmanned Surface Vessels (LUSV), Extra Large Unmanned Undersea Vehicles (XLUUV), and...
  • In maritime affairs, this manifests in growing platform and weapons autonomy.
  • Range, precision, and lethality are increasing, while cost and the need for human direction are decreasing.
  • When it comes to calculating combat power, the importance of relatively inexpensive and increasingly autonomous weapons in theater and magazine depth is superseding the number of platforms available.

Details worth keeping

3 The results are staggering: in the first 11 days of the war against Iran, U.S. forces struck more than 5,500 targets, including mobile missiles and drones on land and over 60 ships at sea. 4 This stands in stark contrast to the fact that no SCUD missiles or their transporter-erector-launchers were destroyed on the ground by Coalition air attack or special operations during the 1991 war against Iraq.

Related coverage

  • Cimsec: By Admiral Massimo Vianello, Italian Navy (Ret.) and Master Chief Petty Officer Giovanni Giorguli, Italian Navy (Ret.) Introduction Throughout naval history, few weapons have demonstrated the strategic...
  • Marinelink: The first thing that stands out when you walk through a modern shipyard isn't the technology – it's the sheer scale of the work and the size of the parts going into these massive ships the size of city blocks.
  • Navytimes: Smack Technologies' CEO said its AI modeling tool will help commanders decide not just which targets to strike, but how to sequence strikes over time.
  • Navytimes: Technology, such as AI and autonomous systems, is changing the character of war, Joint Chiefs of Staff Chairman Gen. Dan Caine said.

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