Rockpapershotgun iconRockpapershotgunSep 21, 2026 ~1 min source read

Silent Hill: Townfall review - an often inspired, if slightly lumbering trek into the fog

Once a fictional town in Maine, Silent Hill has broken containment and become a transferable oral history mechanism, offered to videogame developers worldwide as a way of investigating, even celebrating local culture. I'm still in two minds about whether this licensing outreach project, begun with Silent Hill f, is more inspired than it is vampiric.

Silent Hill: Townfall review - an often inspired, if slightly lumbering trek into the fog

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Once a fictional town in Maine, Silent Hill has broken containment and become a transferable oral history mechanism, offered to videogame developers worldwide as a way of investigating, even celebrating...

I'm still in two minds about whether this licensing outreach project, begun with Silent Hill f, is more inspired than it is vampiric.

I picture Konami's invitation being pushed under the door of potential collaborators like Mary's letter to James in Silent Hill 2: "in our restless dreams, we see that town...

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The useful part

Once a fictional town in Maine, Silent Hill has broken containment and become a transferable oral history mechanism, offered to videogame developers worldwide as a way of investigating, even celebrating local culture. I'm still in two minds about whether this licensing outreach project, begun with Silent Hill f, is more inspired than it is vampiric. I picture Konami's invitation being pushed under the door of potential collaborators like Mary's letter to James in Silent Hill 2: "in our restless dreams, we see that town...

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  • Peril, because licenses have a way of engulfing licensees, forcing them into a straitjacket of tropes: fog, sirens, antagonists with geometric heads.
  • Townfall 's creators Screen Burn (previously No Code) haven't gotten lost in the murk, though I don't think Townfall is their finest creation, not least because it's overreliant on stealth.

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