Gamespot iconGamespotSep 22, 2026 ~1 min source read

WoW: Forever Aspires To Have A “Mandela Effect” On Players

Forever is reinventing the classic version of Azeroth with all kinds of new content, and if Blizzard does its job, players won't be able to tell the difference between what's old and what's new. Announced during BlizzCon 2026, Forever introduces four new zones to Azeroth: the Riverglades, Mount Hjyal, Shen'dralas, and Zephras Isle.

WoW: Forever Aspires To Have A “Mandela Effect” On Players

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Forever is reinventing the classic version of Azeroth with all kinds of new content, and if Blizzard does its job, players won't be able to tell the difference between what's old and what's new.

Announced during BlizzCon 2026, Forever introduces four new zones to Azeroth: the Riverglades, Mount Hjyal, Shen'dralas, and Zephras Isle.

Parrott said the team spent a lot of time looking back at the original, "vanilla" version of WoW and trying to understand how zones were designed back in 2004 when the game first released.

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Forever is reinventing the classic version of Azeroth with all kinds of new content, and if Blizzard does its job, players won't be able to tell the difference between what's old and what's new. Announced during BlizzCon 2026, Forever introduces four new zones to Azeroth: the Riverglades, Mount Hjyal, Shen'dralas, and Zephras Isle. Parrott said the team spent a lot of time looking back at the original, "vanilla" version of WoW and trying to understand how zones were designed back in 2004 when the game first released.

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  • So it's really just understanding what we're aiming for and staying faithful to it." https://www.youtube.com/watch?v=buBZRiQXl8U He said the goal was for Forever's new zon...
  • Forever senior art director Jeff Parrott and senior game designer Josh Greenfield elaborated on how Blizzard approached developing these all-new zones so that they don't feel out of place in a 22-year old...

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"The team did a great job of just digging in there," Parrott said. I think that's a full new zone that we have, and really did a great job of leaning into that Vanilla-era kind of ethos for the design, the flow in the way everything kind of moves through the zone, the quests move you through the zone. It does feel extremely of that era, of that time.

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