Tumblr iconTumblrSep 25, 2026 ~1 min source read

Tell us a story, Dev… :c

It paid the bills, kept on going, and allowed us to build cool stuff for the players who enjoyed it very much. It is a great example of a virtuous cycle, where most of the players feel they are getting good value for their money and the devs are able to keep building content and features that the players wanted.

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Useful takeaways from this story.

It paid the bills, kept on going, and allowed us to build cool stuff for the players who enjoyed it very much.

It is a great example of a virtuous cycle, where most of the players feel they are getting good value for their money and the devs are able to keep building content and features that the players wanted.

On any MMO older than a year or two, you're going to see old features and systems that were once headliners when they released, but have become "old hat".

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The useful part

It paid the bills, kept on going, and allowed us to build cool stuff for the players who enjoyed it very much. It is a great example of a virtuous cycle, where most of the players feel they are getting good value for their money and the devs are able to keep building content and features that the players wanted. On any MMO older than a year or two, you're going to see old features and systems that were once headliners when they released, but have become "old hat".

How it works

  • Once upon a time, I was working on a mature (read: years-old) MMOG.
  • For these systems, the novelty is gone and so are most of the players but there's usually a small remnant who genuinely like it still playing with it.
  • One of my friends really liked one of these old hat systems and asked if we could make more content for it.
  • I talked to my boss about it, fully believing that "If we build it, they wi...

Details worth keeping

I'll tell you about a very important lesson I learned years ago. one that had a solid audience and was profitable. I thought about it and didn't see a reason not to.

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