Gamezebo iconGamezeboSep 29, 2026 ~6 min source read

7 Days Cat-Sitting — Complete Walkthrough and How to Unlock Every Ending

Step-by-step routine, how to handle every strange event, and the conditions for 20+ endings in 7 Days Cat-Sitting.

7 Days Cat-Sitting Walkthrough – How To Get All The Endings

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Follow a simple daily routine—feed Whiskers, clean the litter, play with the laser pointer, collect mail, microwave dinner, lock up, and sleep—to reach the canonical good ending.

Specific responses to each weird event prevent worse outcomes: photograph the Tall Man, close curtains for Window Lookers, flush the toilet for the Toilet Monster, and close blinds for the Void.

You can unlock nearly all endings deliberately by breaking one clear rule per run (for example, go to bed without feeding, with the door open, or with the TV on).

Daily routine (do these every day to stay on track)

  • Open the laundry room if it's closed and clean the litter box using the small minigame after Whiskers uses it.
  • Use the laser pointer in the living room and play until the blue bar fills (avoid aiming too far away or it resets).
  • Heat the microwave dinner: open the fridge, take the microwave dinner, close the fridge, warm it, and eat.
  • Go to bed.

Handling weird events (concrete actions)

  • Void (mailbox disappears and outside is dark): Close all blinds.
  • Tall Man (gangly figure in the hallway): Open your phone and take a photo—this makes him disappear.
  • Granny (old woman peering at the door): Avoid hallways until knocking stops.
  • Toilet Monster (a head in the toilet): Flush the toilet.
  • Human Cat (Whiskers with a human head): Stare at the cat for a few seconds.
  • Window Looker (pale face at a window): Close the curtains.
  • Godzilla (giant creature walking outside): Turn on the TV to put it to sleep.

There are over twenty endings described. Many are single-action failures or deliberate oddities: missing one routine step, leaving a hazard on, or ignoring a threat. The walkthrough lists these endings and the condition that triggers each.

Representative endings and triggers

  • Canon Good Ending: Successfully complete seven days, care for Whiskers, finish all tasks, and handle threats.
  • Blackhole: Spin Whiskers extremely fast with the laser pointer until a black hole opens.
  • Peek A Boo: Let the Tall Man remain in the hall and he may visit you during the night.
  • Lights Out: Leave lights on in a room when you hear knocking on internal doors.
  • Not My Cat!: Go to bed while Whiskers has a human head.
  • Voided: Go to bed when the Void is outside and wake up to everything consumed by the Void.

Follow the daily checklist to reach the canonical ending. If you want to collect specific bad endings, change one clear condition per run—skip feeding, leave a door unlocked, or sleep with an active hazard—and you can systematically unlock most of the badges listed by the walkthrough.

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