Tumblr iconTumblrSep 28, 2026 ~1 min source read

After playing the new hotness (fortunes weave) I ended up wondering about what teams have to do during a significant shift in scope. During development, they ended up droping the r...

we plan for modularity (meaning that it should be possible to make each major part independently and at the same time as the other major parts). For example, consider the kind of technology and tooling that we would need to build one route in a game like Fire Emblem Fortune's Weave.

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we plan for modularity (meaning that it should be possible to make each major part independently and at the same time as the other major parts).

<img src="https://64.media.tumblr.com/a41a32f0e2e7fa43075db900fa6022ba/4af178c59bb1308c-1e/s640x960/d255e12fd69d75cca77f803dc14df6650ef88ce2.gif" data-orig-height="225" data-orig-width="4...

For example, consider the kind of technology and tooling that we would need to build one route in a game like Fire Emblem Fortune's Weave.

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we plan for modularity (meaning that it should be possible to make each major part independently and at the same time as the other major parts). For example, consider the kind of technology and tooling that we would need to build one route in a game like Fire Emblem Fortune's Weave. We'd need a quest editor, cinematic editor, combat editor, item editor, character editor, combat map layout tool, and so on, right?

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  • <img src="https://64.media.tumblr.com/a41a32f0e2e7fa43075db900fa6022ba/4af178c59bb1308c-1e/s640x960/d255e12fd69d75cca77f803dc14df6650ef88ce2.gif" data-orig-height="225" data-orig-width="4...
  • Now consider what kind of technology and tooling we would need to build two routes in Fortune's Weave.
  • Can you think of any additional tools or technology that we'd need for two routes that we wouldn't for one route?

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