After playing the new hotness (fortunes weave) I ended up wondering about what teams have to do during a significant shift in scope. During development, they ended up droping the r...
we plan for modularity (meaning that it should be possible to make each major part independently and at the same time as the other major parts). For example, consider the kind of technology and tooling that we would need to build one route in a game like Fire Emblem Fortune's Weave.