Msfsaddons iconMsfsaddonsSep 30, 2026 ~3 min source read

iniBuilds issues v2.0.2 update for Dubai Airport Premium to fix stray VDGS post and walk meshes

A small follow-up patch corrects a misplaced Visual Docking Guidance System post, updates avatar walk meshes across terminals, and fixes a WASM naming error after the recent Dubai airport release.

iniBuilds Dubai Airport Premium gets another update to tame a wandering VDGS post

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Useful takeaways from this story.

Update v2.0.2 fixes a misplaced VDGS post at stand B27, removing the visual obstruction.

Walk meshes were added or updated across all terminals so player avatars navigate terminals more reliably.

A WASM naming error was corrected to avoid potential runtime or integration issues.

# What changed in v2.0.2

iniBuilds released a minor patch (v2.0.2) for Dubai Airport Premium that focuses on three targeted fixes. The headline correction removes a stray VDGS (Visual Docking Guidance System) post at stand B27. The other changes update walk meshes in all terminals and correct an incorrect WASM naming entry.

# Why the fixes matter

The VDGS post at stand B27 was a simple geometry placement error that created a visible artifact on the stand. Removing the stray post eliminates that visual bug for users parking at B27.

Walk meshes determine where your avatar can stand and move inside terminal interiors. Updated meshes help prevent clipping, floating feet, or walking through geometry when you use the built-in avatar in terminals. This affects any user who walks around the terminals in the sim.

WASM files power scripted behaviours or integrations inside Microsoft Flight Simulator. An incorrect naming entry can cause asset loading or script resolution problems. Fixing the name reduces the chance of runtime errors tied to that component.

This patch follows the initial v2.0.1 update that addressed post-launch issues found after the larger v2 release of the Dubai airport. The project has seen rapid post-release iteration: the developer shipped v2, then v2.0.1 about a week later, and now v2.0.2. The earlier review noted the scenery is visually impressive but can produce a performance hit in heavy setups due to dense object counts and high-resolution textures.

# Practical impact for users

  • Visual cleanliness: If you use stand B27, you no longer see the stray VDGS post.
  • Avatar navigation: Terminal interiors should feel more consistent for walking, reducing immersion-breaking clipping or blocked paths.
  • Stability: The WASM naming fix lowers the chance of issues tied to that specific module when the sim loads airport components.

# Where this fits in the bigger picture

iniBuilds has been rapidly iterating on its Dubai International Airport project with multiple follow-up fixes since the refreshed release. The team appears focused on removing small visual bugs and improving user-facing interactions inside the airport. Earlier reviewer feedback also called out a measurable performance cost on some systems when many high-detail objects, custom aircraft, AI traffic, and intense weather are combined.

# Changelog (v2.0.2)

  • Added/updated walk meshes to all terminals
  • Removed stray B27 VDGS post
  • Fixed incorrect WASM naming

# What to do now

If you own Dubai Airport Premium, update to v2.0.2 through your usual platform or installer to get these fixes. Consider testing stand B27 and walking through terminals to confirm the fixes apply correctly for your setup.

More context around this story.

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