Tumblr iconTumblrOct 1, 2026 ~1 min source read

I’ve noticed a trend in a lot of modern games that there seems to be a lower attention to certain types of mechanical detail, and was wondering if there is any spesific reason for...

Not too long ago, I built a small "filler" quest scenario that was really fairly simple to help fill out our game's open world gameplay. The player could find a shipping container out in the world while wandering around.

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Not too long ago, I built a small "filler" quest scenario that was really fairly simple to help fill out our game's open world gameplay.

Now that the character models have fingers, toes, ears, physics-driven hair, muscle deformation, cloth simulation, and a never-ending series of fidelity improvements, we now need artists, animators, and...

The player could find a shipping container out in the world while wandering around.

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The useful part

Not too long ago, I built a small "filler" quest scenario that was really fairly simple to help fill out our game's open world gameplay. The player could find a shipping container out in the world while wandering around. If the player got too close to the container, the doors would burst open and a randomly-selected monster would pop out and try to kill her.

How it works

  • There would also be a treasure chest inside the container guarded by the monster as a reward.
  • It was a very simple, cut-and-dry quest scenario to give something to do and a small reward to exploring players.

Example or evidence

  • Now that the character models have fingers, toes, ears, physics-driven hair, muscle deformation, cloth simulation, and a never-ending series of fidelity improvements, we now need artists, animators, and...

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