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UX Roundup: Graph UI vs. Chat | Linear UI for Stories | Reusing Past Alternatives | Fast Wins | Mental Models | AI as Tool or Coworker | Sticky Navigation
Uxtigers iconUxtigersSep 7, 2026

UX Roundup: Graph UI vs. Chat | Linear UI for Stories | Reusing Past Alternatives | Fast Wins | Mental Models | AI as Tool or Coworker | Sticky Navigation

Graph-based UI for AI is better than linear chat for design tasks | Storytelling improves with a keyframing UI | With a better history UI, clients reused a designer’s past alternatives 2.6× as often as they generated new material | Fast wins make users stay | Mental models: the map in the user’s head always wins | User

UX Roundup: Make It Easy | AI Traffic = Best Customers | AI Visibility | Hidden Team Disagreement | AI Attitude Questions | Sunk Costs | Tools Palette
Uxtigers iconUxtigersSep 4, 2026

UX Roundup: Make It Easy | AI Traffic = Best Customers | AI Visibility | Hidden Team Disagreement | AI Attitude Questions | Sunk Costs | Tools Palette

Users referred from AI answers convert 60% better than other traffic | The visibility of sources in AI responses can shift 46x overnight without users noticing | Use AI to uncover the hidden disagreements behind a team’s apparent consensus | A 17-item questionnaire is the best-validated way to survey attitudes toward A

Gestalt Principles for Visual UI Design
Uxtigers iconUxtigersSep 2, 2026

Gestalt Principles for Visual UI Design

Users parse a layout before they read its labels. Whitespace, borders, alignment, color, and motion determine what belongs together. When these cues fight the content, users attach the label, price, warning, status, or action to the wrong object. Proximity, similarity, enclosure, and the other Gestalt cues guide the ey

Fitts’s Law: Big and Near Beats Small and Far
Uxtigers iconUxtigersAug 27, 2026

Fitts’s Law: Big and Near Beats Small and Far

Pointing time depends on two numbers: target distance and target size. Paul Fitts quantified this in 1954, explaining every mouse move and thumb tap since then. Make frequent targets big and near, make destructive ones small and far, and don’t supersize everything else. The law holds up in VR and AR, at degraded throug

Cialdini’s 7 Influencing Principles
Uxtigers iconUxtigersAug 26, 2026

Cialdini’s 7 Influencing Principles

Robert Cialdini’s 7 principles of persuasion are reciprocity, commitment and consistency, social proof, authority, liking, scarcity, and unity. They are the bedrock of persuasive UX design, and they work because they’re mental shortcuts hardwired by evolution to keep our ancestors alive

UX Roundup: UX Slogans | Improve Google Search Results | Outdated Academic Research | Staff vs. Executive AI Use | Free AI | Bosses Decide AI Culture | Technology Acceptance Model...
Uxtigers iconUxtigersAug 28, 2026

UX Roundup: UX Slogans | Improve Google Search Results | Outdated Academic Research | Staff vs. Executive AI Use | Free AI | Bosses Decide AI Culture | Technology Acceptance Model...

Top 10 UX slogans explained by Greek gods | Improve your Google search results by boosting the sites you like | Academic research on AI user experience uses outdated models | Worker bees send 13 more AI messages per week than their executives | Free AI accounts dominate even in the enterprise | AI splits company cultur

Cards: How a 3×5 Rectangle Conquered Screen Design
Uxtigers iconUxtigersAug 20, 2026

Cards: How a 3×5 Rectangle Conquered Screen Design

A card packs everything about one item (image, title, key facts, action) inside a clearly bounded rectangle that the user’s visual system sees as a single object, which is why cards excel at presenting browsable collections of self-contained things. But boxing everything produces flabby layouts with pitiful information

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