Fitts’s Law: Big and Near Beats Small and Far
Paul Fitts quantified this in 1954, explaining every mouse move and thumb tap since then. Make frequent targets big and near, make destructive ones small and far, and don't supersize everything else.

Paul Fitts quantified this in 1954, explaining every mouse move and thumb tap since then. Make frequent targets big and near, make destructive ones small and far, and don't supersize everything else.

Paul Fitts quantified this in 1954, explaining every mouse move and thumb tap since then.
Make frequent targets big and near, make destructive ones small and far, and don't supersize everything else.
Pointing time depends on two numbers: target distance and target size.
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Paul Fitts quantified this in 1954, explaining every mouse move and thumb tap since then. Make frequent targets big and near, make destructive ones small and far, and don't supersize everything else. Pointing time depends on two numbers: target distance and target size.
Pointing time depends on two numbers: target distance and target size. The law holds up in VR and AR, at degraded throughput.
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