# What changed Valve released Steam Link 2.17.8 as a public beta for Meta Quest headsets, adding initial support for streaming PC VR over a wired USB‑C connection. The update is distributed through the Horizon Store public beta channel for the Steam Link app on Quest and requires opting into two beta branches on the PC side as well.
# Why this matters Wired USB streaming gives an alternative to wireless PC VR streaming. It can reduce reliance on Wi‑Fi, remove wireless interference, and provide a more consistent link between the PC and headset. The update also includes some non‑USB fixes: reduced loading spinner flicker at low frame rates, corrected framerate display issues in SteamVR Settings, and unspecified latency improvements.
# How to enable wired USB streaming
- Join the Steam Link public beta on the Horizon Store on your Quest headset. This is required to get the 2.17.8 build.
- On your PC, opt into the SteamVR beta branch: open your Steam library, right‑click SteamVR, choose Properties, then select Game Versions & Betas and pick the Beta – SteamVR Beta Update.
- Opt into the Steam Client Beta on PC: open Steam, go to Settings, Interface, and choose Steam Beta Update under Client Beta Participation. Restart Steam after opting in.
# Cable guidance and practical notes
# Performance and context This wired option arrives alongside other recent streaming developments in the Quest ecosystem. Meta recently pushed a Quest 3 update that raises experimental refresh rates up to 240 Hz, and Virtual Desktop was updated to support up to 144 FPS over PC wireless streaming on Quest 3. Valve's wired Steam Link option provides a different path focused on direct USB connectivity rather than optimizing wireless throughput.
# Minimum PC requirements (as listed for Steam Link)
# Bottom line If you stream PC VR to a Quest headset, the Steam Link 2.17.8 public beta gives you a new wired‑USB option to try. Expect to join multiple beta channels to enable the feature and to use a USB 3.0+ data cable of sufficient length. Early adopters should watch for discovery quirks that may require an initial Wi‑Fi connection before the app switches to USB.