# What happened at Tokyo Game Show 2026 Jean-Karlo opens by noting that Tokyo Game Show wrapped with several notable retro announcements. While many big reveals remain for The Game Awards in December, this TGS cycle leaned on nostalgia—collections and ports rather than brand-new franchises. Bad weather canceled TGS's final day, but several announcements still stood out.
# Retro collections announced Several classic franchises are getting refreshed releases for modern platforms. The pieces announced are targeted at fans who want to revisit older RPGs and fighting games with modest modern conveniences rather than full remakes.
- Lufia I & II (Clear River Games)
- Battle Arena Toshinden collection (Edia)
Edia will release a collection including the first three numbered Toshinden games—3D weapons-based fighters that were once prominent on the original PlayStation. The collection excludes the PS2-era fourth game, various spin-offs, and later reboots, so it's nostalgic but not comprehensive. Expect a focus on the PS1-era experience.
- Heroes I & II (PC Engine)
# How these revivals are being positioned The tone of the announcements suggests incremental modernization instead of radical remakes. For Lufia, Clear River Games' prior work on Terranigma hints at careful preservation with quality-of-life upgrades. For Toshinden and the Dragon Slayer pack, the releases appear aimed at collectors and fans wanting platform-accurate experiences. Several notable entries and spin-offs are omitted across these collections, so buyers should expect curated anthologies rather than exhaustive sets.
# Resident Evil and VR: a brief framing
# Practical takeaways for readers If you collect or replay retro games, these releases are worth tracking for calendar and feature details. Expect 2027 release windows and modest modern updates. If you follow horror and VR, use Resident Evil's evolution as a lens: pay attention to how VR ports adapt pacing and player perspective, and watch whether new VR-first horror titles experiment beyond straight conversions.
# Closing note Jean-Karlo frames TGS 2026 as a moment when the industry looks back as much as forward: retro announcements dominate the immediate news cycle, while larger questions—about series like Resident Evil and how VR will shape horror design—remain open for the rest of the year.